Mini Motorways manages to make the mundane chore of traffic control incredibly captivating. Sure, Tokyo doesn’t look fundamentally different from Los Angeles, but the presence of pink Sakura and the Sumida River provide a suggestion of locality. Although there’s not too much variation across Motorways’ different cities, color variations and key waterways make an appearance. Pleasingly, there’s an option for a night mode, which can help avoid eye strain when playing the game in darkened spaces. Mini Motorways offers a framerate that remains fluid even when your urban sprawl is crawling with activity and the game’s camera is zoomed out to capture the region. For features like stoplights, roundabouts, or motorways, you’ll have to select the feature from the far-left side of the screen before determining a place for construction. The only real issue that areas around roundabouts can become cluttered with residual corners and bends, messing up an otherwise clean-looking municipality. While there’s no support for touchscreen input or the directional buttons, using the analog stick to lay down and erase roads is snappy. Largely, the game’s journey to Switch is competent. Used prudently, there can help reduce the gridlock that’s congesting you most traveled roads. Then, there’s the game’s signature motorway, which can create an expressway of almost any length, even over bodies of water. Alternatively, packages that combines a few traffic lights or a roundabout with road tiles can help soothe congestion. But having a bridge at the ready can be invaluable in towns lined with waterways. You might opt for a thirty road tiles to help offset the emergence of a remote housing complex. Increasingly, these become your city’s lifeline, prohibiting workers from becoming stranded.Įach weekly selection requires a bit of foresight. But make it to end of each in-game week, and you’ll be able to pick from two different awards packages. Housing communities pop away further from job sites and you’ll probably feel the first pangs of restrained resources. Soon, additional structures spawn, gradually revealing more of Mini Motorways’ minimalistic landscape. Before long these can stymie the structure of any developing city. Like any good sim, it starts off deceptively easy. The buildings are color-colored, so you’ll want to create a roadway that connects green houses with the corresponding workplace. In both the interactive tutorial and each of the city-themed stages, houses and offices begin appearing on the map. Instead of being concerned with zoning, budgets, and a perpetually overburdened power grid, Motorway narrows its focus on creating a functional network of roads, allowing the game’s tiny people to travel frustration-free to work. Here, arranging the flow of cars feels oddly blissful. But that’s not the case with Mini Motorways, which arrived on Switch following its Apple Arcade debut and subsequent PC port. While you’re constructing high-rises, stadiums, housing, and recreational centers, the eyesore of bumper-to-bumper traffic always seems to defile your civic aspirations. Managing traffic is a thankless task in most city simulations. Platform: Switch, previously on Apple Arcade and PC
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